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Dropdown will not change selected item text after changing options list at...

I have a Dropdown UI control. If I clear the options list and repopulate it, the text of the selected item is not changed. It doesn't matter where or what the user clicks on, the only way to force the...

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Suppress Instantiating material due to calling renderer.material..

I understand the implications. I want to create new instances. Other than copying them all myself, is there a way to stop the editor showing this error?

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Modify prefabs in editor script

I am trying to write a script that will update the material settings on a set of prefabs, which I can then save. I have seen a number of questions asking to do this, but none of the examples work. My...

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What do RenderForwardOpaque::Sort/Render/Prepare do?

In my profiler I see that the majority of the time spent in the CPU Thread is spent in `RenderForwardOpaque::Sort`, `RenderForwardOpaque::Render` & `RenderForwardOpaque::Prepare`. And when I say...

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Where do I find static batching statistics?

I enable static batching on a scene with ~1000 objects each made of ~10 submeshes. There are perhaps around ~80 materials in the entire scene. In the rendering statistics window I see that there are...

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Why does inverting two components of a normal break them?

I have a tool that is creating a mesh from existing data. This data was created in 3DS Max which uses a right-handed Z-up coordinate system. When I import the vertices (and normals), I swap the Z &...

View Article

Dropdown will not change selected item text after changing options list at...

I have a Dropdown UI control. If I clear the options list and repopulate it, the text of the selected item is not changed. It doesn't matter where or what the user clicks on, the only way to force the...

View Article

Suppress Instantiating material due to calling renderer.material..

I understand the implications. I want to create new instances. Other than copying them all myself, is there a way to stop the editor showing this error?

View Article


Modify prefabs in editor script

I am trying to write a script that will update the material settings on a set of prefabs, which I can then save. I have seen a number of questions asking to do this, but none of the examples work. My...

View Article


What do RenderForwardOpaque::Sort/Render/Prepare do?

In my profiler I see that the majority of the time spent in the CPU Thread is spent in `RenderForwardOpaque::Sort`, `RenderForwardOpaque::Render` & `RenderForwardOpaque::Prepare`. And when I say...

View Article

Where do I find static batching statistics?

I enable static batching on a scene with ~1000 objects each made of ~10 submeshes. There are perhaps around ~80 materials in the entire scene. In the rendering statistics window I see that there are...

View Article

Why does inverting two components of a normal break them?

I have a tool that is creating a mesh from existing data. This data was created in 3DS Max which uses a right-handed Z-up coordinate system. When I import the vertices (and normals), I swap the Z &...

View Article
Browsing index pages (12 articles)


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